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Showing posts from January, 2026

Mothership Character Flash Fiction

I'm joining a Mothership campaign soon, playing through Gradient Descent. I've made a point of avoiding spoilers but was also asked to come up with a character so I can build relationships with the crew. It's a permadeath game where you drop out if your character kicks the bucket so it might be misplaced to put so much work into a character that might just die but I really enjoyed the concept I settled on, so maybe I could reuse her in some fiction in the future. Or maybe I'll even survive!!! - <ARCHIVE REQUEST GRANTED> <RETRIEVAL COMPLETE> <FILE LOADED WITH ERRORS, ATTEMPT TO RELOAD? Y/N> <FILE LOADED WITH ERRORS, ATTEMPT TO RELOAD? Y/N> <FILE LOADED WITH ERRORS, ATTEM> Ship's Chaplain Personal Log:  171 Present: DR. JOANNE PAUL LIVESEY Star-date: <BAD INPUT> Ship Name: <BAD INPUT> Sector: <REDACTED> New crew coming aboard in <REDACTED> days. No psych profiles have made their way over yet but what else is new?...

Mythic Bastionland Session 1 Recap (and notes on designing a realm map!)

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Happy (belated) New Year! The weather is finally warming up here in the UK after a bitter cold snap in the first week of January, and the Meadow of the Witch-Hares is similarly thawing from a deep hibernation. I'm running a second season of Mythic Bastionland at my local game shop and had the first session take place yesterday on the 12/01/2026, so I'm keeping a write up for my own and my players usage, and hopefully your reading pleasure. Skip to the end for a photo of me at a Birds of Prey experience at Cheshire Falconry, as taken by my lovely girlfriend who bought me the experience as a birthday gift. Much love to you my darling and dashing knight-in-shining-amore!  Designing The Realm Map This is a new map I made over the course of about 2 and a bit days, based on the same principles from the first map I used in my very first sessions running Mythic Bastionland. The art style is more refined, the hexes are about 50% bigger and most importantly, each hex has a code so it is ...