Getting back into running TTRPGs - Some practical advice
I haven't put out a blog post in a while, primarily because I have felt I had very little to add to the OSR and TTRPG space as of late. Play reports on my games have felt too impossible to write and I am not someone who enjoys reading game design theory. Whenever a blog does maths on average dice rolls and bounded accuracy I start tasting copper, frankly. I appreciate those who do much the same way I appreciate plumbers, that is to say fondly! But I trust you to know what you are doing without telling me in explicit detail. Awful awful sentences. But to the point: GETTING BACK INTO RUNNING TTRPGS - SOME PRACTICAL ADVICE 1. YOU PROBABLY HAVEN'T FORGOTTEN EVERYTHING - It might feel like you do, but there is a lot of muscle memory to running TTRPGS. Re-reading the rulebook is never a bad idea, but focus only on the DM/referee-facing rules. (This does not apply to crunchy systems, but if you like crunch you probably enjoy re-reading rules anyway, pervert) 2. WHAT DO YOUR NOTES SAY ...